Left 4 Dead 2 Weapons Guide
Gaming — Brian @ 8:45 am

This is the Left 4 Dead 2 Weapons Guide I put together.

Tier 1

Smgw_2

Silenced SMG (MAC-10)

Shots in a Magazine: 50
Total Shots: 650
Damage Per Shot: 25
Rate of Fire: 1000/minute
Damage Per Second: 400
Damage Per Magazine: 1250
Seconds to Reload: 2.35
Accuracy: Worst of Tier 1 SMG’s

Smg_1

SMG (UZI)

Shots in a Magazine: 50
Total Shots: 480
Damage Per Shot: 20
Rate of Fire: 1000/minute
Damage Per Second: 320
Damage Per Magazine: 950
Seconds to Reload: 2.35
Accuracy: Best of Tier 1 SMG’s

Pump_1

Pump Shotgun

Shots in a Magazine: 8
Total Shots: 56
Damage Per Shot: 250 (10 pellets * 25 damage each)
Rate of Fire: 69/minute
Damage Per Second: 287
Damage Per Magazine: 2000
Seconds to Reload: 0.473 (single shell), 3.784 (complete reload)
Accuracy: Worst of Tier 1 Shotguns

Chromew_2

Chrome Shotgun

Shots in a Magazine: 8
Total Shots: 56
Damage Per Shot: 248 (8 pellets * 31 damage each)
Rate of Fire: 69/minute
Damage Per Second: 285
Damage Per Magazine: 1984
Seconds to Reload: 0.473 (single shell), 3.784 (complete reload)
Accuracy: Best of Tier 1 Shotguns

Sniper_1

Hunting Rifle

Shots in a Magazine: 15
Total Shots: 150
Damage Per Shot: 90
Rate of Fire: 240/minute
Damage Per Second: 360
Damage Per Magazine: 1350
Seconds to Reload: 3.25
Accuracy: Equal to that of the Military Sniper

Tier 2

Auto_1

Tactical Shotgun (Auto)

Shots in a Magazine: 10
Total Shots: 90
Damage Per Shot : 253 (11 pellets * 23 damage each)
Rate of Fire: 200/minute
Damage Per Second: 840
Damage Per Magazine: 2530
Seconds to Reload: 0.396 (single shell), 3.96 (complete reload)
Accuracy: Worst of Tier 2 Shotguns

Spasw_2

Combat Shotgun (SPAS)

Shots in a Magazine: 10
Total Shots: 90
Damage Per Shot: 252 (9 pellets * 28 damage each)
Rate of Fire: 200/minute
Damage Per Second: 836
Damage Per Magazine: 2520
Seconds to Reload: 0.396 (single shell), 3.96 (complete reload)
Accuracy: Best of Tier 2 Shotguns

Scarw_2

Combat Rifle (SCAR)

Shots in a Magazine: 60
Total Shots: 360
Damage Per Shot: 44
Rate of Fire: 486/minute
Damage Per Second: 396
Damage Per Magazine: 2640
Seconds to Reload: 3.35
Accuracy: Best of Tier 2 Rifles

Akw_2

AK-47

Shots in a Magazine: 40
Total Shots: 280
Damage Per Shot: 58
Rate of Fire: 460/minute
Damage Per Second: 444
Damage Per Magazine: 2320
Seconds to Reload: 2.5
Accuracy: Worst of Tier 2 Rifles

M16_1

Assault Rifle (M-16)

Shots in a Magazine: 50
Total Shots: 360
Damage Per Shot: 33
Rate of Fire: 685/minute
Damage Per Second: 376
Damage Per Magazine: 1650
Seconds to Reload: 2.35
Accuracy: Median of Tier 2 Rifles

G3w_2

Military Sniper

Shots in a Magazine: 30
Total Shots: 180
Damage Per Shot: 90
Rate of Fire: 240/minute
Damage Per Second: 360
Damage Per Magazine: 2700
Seconds to Reload: 3.5
Accuracy: Equal to that of the Hunting Rifle

Gl_2

Grenade Launcher

Shots in a Magazine: 1
Total Shots: 30
Damage Per Shot: 400
Rate of Fire: 16/minute
Damage Per Second: 106.7
Damage Per Magazine: 12,000
Seconds to Reload: 3

Pistols

Pistolw_2

P220 Pistol

Shots in a Magazine: 15 (30)
Total Shots: Infinite
Damage Per Shot : 36
Rate of Fire: 300 (600)/minute
Damage Per Second: 175 (350)
Damage Per Magazine: 540 (1080)
Seconds to Reload: 1.75 (2.45)
Accuracy: Best of the Pistols

Deaglew_2

Magnum Pistol

Shots in a Magazine: 8
Total Shots: Infinite
Damage Per Shot: 80
Rate of Fire: 180/minute
Damage Per Second: 240
Damage Per Magazine: 640
Seconds to Reload: 1.75
Accuracy: Worst of the Pistols

Ammunition

Ammo_1

Normal Ammunition

Normal Ammunition will replenish the ammunition of any Tier 1 or Tier 2 weapon. It will not, however, replenish the ammunition inside a Magazine currently loaded. To fill your weapon completely, reload and then gather ammunition from a Normal Ammunition pile.

Note: Normal Ammunition piles do not refill the ammunition of Special Tier weapons such as the Grenade Launcher or Chainsaw.

Incenbox_2

Incendiary Ammunition

Incendiary Ammunition lights all normal and special infected on fire. It replaces the ammunition in your primary weapon until the Magazine is depleted. As such, it makes sense to allow the player with the largest Magazine to take this ammo type.

Note: Tanks are only lit for 5 seconds when hit with Incendiary Ammunition.

Explosivecan_2

Explosive Ammunition

Explosive Ammunition causes an explosion upon impact, instantly killing common infected and dealing massive damage to special infected. It creates a small shockwave that will knock down common infected within the radius and cause special infected players to stumble. It replaces the ammunition in your primary weapon until the Magazine is depleted. When loaded into a shotgun, the weapon will fire high-damage slugs instead of pellets.

Note: Explosive Ammunition does not do any more damage than normal ammunition to a tank.

Lasersight_2

Laser Sight

The laser sight increases the accuracy of any Tier 1 or Tier 2 weapon.

Note: Laser sight upgrades cannot be transfered. Picking up a new weapon, even the same weapon as the gun on which the laser sight is applied, will disengage the upgrade. Picking up the gun you just dropped will re-engage it.

Melee Weapons

All melee weapons do 400 damage a hit. They instantly kill normal infected and most special infected. It takes 10 melee hits to bring down a tank and 2 for a charger. The melee weapons differ in their effective range, arc, and swing speed. The only firm number I can provide is the swing speed in seconds. Lower numbers are better, since the weapon swings faster. As a caveat, player consensus seems to be that the katana and axe have the widest arc and killing range.

Bat-render

Baseball Bat

Swing Speed (Seconds): 0.84

Crowbar2

Crowbar

Swing Speed (Seconds): 0.92

Electric-guitar

Electric Guitar

Swing Speed (Seconds): 0.92

Fireaxe-greybg

Fire Axe

Swing Speed (Seconds): 0.92

Fryingpan-bggrey

Frying Pan

Swing Speed (Seconds): 0.89

Machete-bggrey

Machete

Swing Speed (Seconds): 0.67

Render-cricketbat

Cricket Bat

Swing Speed (Seconds): 0.84

Tonfa-greybg

Tonfa (Nightstick)

Swing Speed (Seconds): 0.65

Katana

Katana

Swing Speed (Seconds): 0.78

Render-chainsaw

Chainsaw

Damage Per Hit: 100
Rate of Fire: 600/minute (10/second)
Damage Per Second: 1000
Seconds of Usage: 60
Total Damage Possible: 60,000


36 COMMENTS »

  1. Good guide. It would be nice if ‘clips’ could be replaced with ‘magazines’. For example, the SMGs don’t have clips, they are loaded with magazines.

    Comment by Anony-mouse — November 2, 2009 @ 8:07 am
  2. Might want to note some of the guns special abilities that makes them “better” such as the SCARS Tri-burst shooting, and the Magnums (current) no incap accuracy penalty.

    Even so nice guide. I usually want to have a gun that’s accurate so this helps. Thanks man.

    Comment by Freyband — November 2, 2009 @ 8:50 pm
  3. Hey, I believe there’s a few bugs but otherwise awesome.

    The AK47 fires once every 0.13 seconds (RPM = 461)
    The M16 fires once every 0.0875 seconds (RPM = 685)
    The SCAR fires once every 0.07 seconds but there is a delay. I cannot say what it’s rate of fire is but I know that the numbers you listed for Assault Rifles are based off their real counterparts not in-game.
    The Hunting Rifle also cycles at the same rate as the Sniper Rifle, so it should read ’240 RPM’ not ’225.’

    Cheers, hope this helps, the rest seems right :)

    Comment by Noname — November 2, 2009 @ 11:02 pm
  4. None of the weapons listed are Clip fed. They are all magazine fed.

    Comment by Jim — November 3, 2009 @ 4:09 pm
  5. AWESOME! I was going nuts trying to figure out the differences between these weapons… geeze, some of them are so minute… they’re basically the same weapons.

    But please man… Change “clip” to “magazine”.

    Comment by StealthBeast — November 3, 2009 @ 11:13 pm
  6. lol fine, Clip is now Magazine. I hope you’re happypants.

    :p

    Comment by Brian — November 4, 2009 @ 12:53 am
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    Pingback by Left 4 Dead 2 Weapons Guide | Left 4 Dead 2 — November 4, 2009 @ 5:16 pm
  8. No grenade launcher? No 30 Cal?

    Comment by Lucas — November 18, 2009 @ 5:33 pm
  9. happypants?

    Comment by cameron — November 19, 2009 @ 12:13 am
  10. Thanks Brian! This is awesome. I love how everyone on here is so concerned with political correctness of firearm terminology. To be honest I’ve always felt offended by the terms magazine AND clip. I would appreciate if you called them ” Automatically fed detachable ammunition holders”. Thanks :)

    Comment by st0rmcr0vv — November 29, 2009 @ 6:18 pm
  11. I think that the grenade launcher is called the “Thumper”.

    Comment by silvertehrandom — December 1, 2009 @ 4:24 pm
  12. The magnum pistol is also a Desert Eagle, it is made by Magnum Research — other than that, great job

    Comment by silvertehrandom — December 2, 2009 @ 10:07 pm
  13. You’re missing the Glock automatic pistol from the list. Even though it’s statistically the same as the SIG P220, it is a different weapon model. Just thought I’d mention that for the sake of having a complete list.

    Also, to the 1337-5m4rt455 known as st0rmcrovv, the “political correctness” of firearms terminology has to do with the fact that one term is blatantly wrong. A clip is not the same thing as a magazine…at all. But, hey, why not just call a car an airplane?

    Comment by Harlequin — December 11, 2009 @ 6:12 pm
  14. sir, you are awesome.

    Comment by hypernewbie — December 12, 2009 @ 8:52 am
  15. win

    Comment by silvertehrandom — December 17, 2009 @ 8:51 pm
  16. The Tactical Shotgun (Auto) i believe is called the M1014, if my Call of Duty 4 info is correct LOL.

    Comment by JohnHancock — December 21, 2009 @ 10:12 am
  17. I want to quote your post in my blog. It can?
    And you et an account on Twitter?

    Comment by runews — December 25, 2009 @ 8:54 am
  18. @runews

    Yes, you may post this wherever you would like, as long as you give attribution and a link to this post as the source.

    Comment by Brian — December 25, 2009 @ 9:53 am
  19. Thank you for a good story, I really enjoyed your blog. Be sure to give a link to your friends!

    Comment by Paydaymen — December 27, 2009 @ 11:56 am
  20. Just a little more correction, the “Military Sniper” is known as the H&K PSG-1, just thought I’d give my weapons expertness in, lols. Thankies.

    Comment by SilentWolf — December 28, 2009 @ 6:40 pm
  21. Also, the normal Tier 1 Shotgun is most likely a first generation Remington 870, and I may be wrong. I know for a fact it is a Remington though. The Tier 1 Auto is also an FN TPS (Tactical Police Shotgun). ^_^

    Comment by SilentWolf — December 28, 2009 @ 6:45 pm
  22. @SilentWolf:

    The Sniper is not a PSG-1, it’s an HK-41 or G3. This is because the game’s model has a frontal sight, the PSG-1 is never produced with a frontal sight. HK-41 and G3 however, do have frontal sights.
    The Automatic Shotgun is also not the FN TPS. It’s the Benelli M1014 (also known as M4 Super 90.) It even says so in the weapon script.

    Comment by Noname — December 31, 2009 @ 9:13 pm
  23. The .50 M2HB stats are not within any script but are in changeable within the console. It fires 8 rounds per second, overheats after 15 seconds of continous fire, takes 60 seconds to cool down, and deals 50 damage per shot.
    The Grenade Launcher stats are also viewable/configurable within the console, but I don’t know them.

    Comment by Noname — December 31, 2009 @ 9:16 pm
  24. clips and magazines are the same thing dumbass

    Comment by sdf — December 31, 2009 @ 10:16 pm
  25. Sono molto grato a voi per informazioni. E ‘molto utile.

    Comment by Mighty Boosh T Shirt — January 2, 2010 @ 9:49 am
  26. Ahhh, wasn’t paying attention to that good point noname, lols. Plus, the clip structure is also different along with the present frontal sight. I looked more carefully and I believe the model is actually that of the G3. Sorry for the mistake, I’ve been quite busy rebuilding an antique Winchester Model 1887. ^___^

    Comment by SilentWolf — January 4, 2010 @ 10:25 pm
  27. Pienso que no sois derecho. Escriban en PM, discutiremos.

    Comment by suijikimui — January 5, 2010 @ 3:45 am
  28. Many thanks for taking the time to put this together man! I tip my hat to you.

    One minor correction: Incendiary ammo is made available to all 4 survivors when deployed, so you don’t need to worry about giving the player with the largest magazine priority, as suggested.

    Comment by ash — January 7, 2010 @ 7:59 pm
  29. It would be nice to also include the reloading times of the different weapons. I wonder which of the Tier 2 shotguns reloads faster? Also, if there’s a difference between the melee weapons (like swing speed or range) – I’m still debating which one is better – a Katana or an Axe?? I love this guide – have it bookmarked :)

    Comment by 3BRP — January 16, 2010 @ 1:45 am
  30. Great idea – I’ve updated the post with those numbers.

    Comment by Brian — January 16, 2010 @ 4:52 pm
  31. “clips and magazines are the same thing dumbass”

    Comment by sdf — December 31, 2009 @ 10:16 pm

    The above comment is only true if you are a moron and know absolutely nothing about firearms. (90% of all the “experts” on the internet are pimple faced 15 year old boys.)

    Comment by Jim — January 30, 2010 @ 2:03 am
  32. Great list dude, I couldn’t figure out what weapons would be better to use. But, and this is just a suggestion, if you would change “clip” to “magazine” it would be a perfect list. :)

    Comment by Jeremy — May 28, 2010 @ 2:44 pm
  33. One thing I’ve never seen mentioned in these Weapons Guides is the difference between the Hunting Rifle and the Sniper Rifle – i.e. the Hunting Rifle’s Crosshair is tighter and does seem to be more accurate when moving.

    Comment by Tachi — June 7, 2010 @ 4:39 am
  34. there are a few weapons missing, M60,golf club,minigun.

    Comment by mskiller05 — June 20, 2010 @ 7:01 am
  35. Yeah, a few weapons are missing, any chance of adding them? e.g golf club

    Comment by gohan2091 — June 26, 2010 @ 8:26 pm
  36. u guys ah , this is the most powerful weapon in left 4 dead 2

    Comment by Devil — July 11, 2010 @ 8:42 pm

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